At BotCon 2010, ASM was able to get an interview with Kris Jones, Executive Producer of “Transformers Universe” at Jagex. We talked to him about the art style, the story, the setting, the lifespan, and what makes it similar to other MMOs and what’s different.
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Video Games
Press Release: Jagex Games Studio Announces Details of Transformers MMO at BOTCON 2011
JAGEX GAMES STUDIO ANNOUNCES DETAILS OF TRANSFORMERS MMO AT BOTCON 2011 OFFICIAL TRANSFORMERS FAN CONVENTION ATTENDEES WILL HAVE THE OPPORTUNITY TO DESIGN THEIR OWN TRANSFORMERS CHARACTER, MEET THE DEVELOPMENT TEAM, AND PRE-REGISTER FOR BETA FANS’ WAIT FOR THE NAME AND EARLY DETAILS OF THE UPCOMING MMO IS OVER CAMBRIDGE, UK – JUNE 1, 2011 – Jagex Games Studio, one of the largest independent games developers and publishers in the world, today announced the much anticipated name;TRANSFORMERS UNIVERSE for the upcoming MMO based on the iconic TRANSFORMERS brand from Hasbro, Inc. as well as plans to attend TRANSFORMERS BotCon 2011, the
Continue readingNew Transformers Online Game Announced
HASBRO AND JAGEX ENTER STRATEGIC DEVELOPMENT AGREEMENT TO CREATE NEW TRANSFORMERS ONLINE GAME Iconic AUTOBOTS and DECEPTICONS Set to Battle Online in 2012 PAWTUCKET, R.I. – March 14, 2011 – Hasbro, Inc. (NASDAQ: HAS) announced today that it has signed a strategic development agreement with Jagex Limited to jointly create a new online game based on the globally iconic TRANSFORMERS brand. Under the agreement, the two companies are slated to launch the TRANSFORMERS online game in 2012 in North America, Latin America, Europe, New Zealand and Australia. Jagex, based in the United Kingdom, is one of the largest independent game developers
Continue readingTales of Monkey Island Ep 1 Review
D ‘n’ A Review Episode 1: Launch of the Screaming Narwhal By Daniel Lipkowitz, dlipkowitz@asmzine.com and Amy Lipkowitz, alipkowitz@asmzine.com 7.6.2009 Daniel: I grew up on Sierra’s adventure games (with the occasional dash of Infocom text madness), but it was Lucasarts’ Monkey Island 2 that was the real defining experience for me. It was clever, funny, and occasionally diabolically difficult, but it never once stopped being fun. And yes, I played it before the first one. I am shamed. The apparent death of the adventure game genre ten or so years ago meant a lot of bad things, but “no more
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